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Chris Huff wrote:
>
> Well, if you are using MegaPOV (which I assume you are, you mentioned UV
> mapping), you could just use interior_texture to texture each side
> separately. (one side of the patch will be "inside")
>
Correct me if i'm wrong, but AFAIK patches don't have a well defined
inside/outside.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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